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13. Click Scene 1 in the Edit bar to return to the main Stage. Note:
14. Using the Selection tool, click the wheel group, press Option/Alt, and drag Be careful while making
right until the duplicate wheel aligns with the front wheel. copies of any object. Do
not release the Option/Alt
Pressing Option/Alt while dragging clones (makes a copy of) the object you drag. key before releasing the
mouse. Doing so might
move the original object
instead of making a copy.
Option/Alt-dragging an
object makes an exact
copy (called cloning).
15. Save the file and continue to the next exercise.
Adjust AlphA trAnspArenCy
The Alpha property defines the degree of transparency of an object; in other words, it
determines how much you can see underlying objects through another object. This can
be useful for creating special effects, including the appearance of depth. In this exercise
you will adjust alpha values to create the appearance of reflections on the car’s surface.
1. With corvette.fla open, click the Outline button for the Body layer so you
can see the underlying sketch. Select the Accents layer as the active one.
Outline mode allows you to see through filled artwork without changing the objects’ fill
properties. All objects on outlined layers appear as simple lines that match that layer’s
defined color swatch; defined fill and stroke attributes are not visible.
Click this button to
display the layer as
only outlines.
2. Use any tool you prefer (with object-drawing mode toggled on) to create
the two curved shapes that represent reflections on the car’s upper body.
3. In the Timeline panel, click the Outline button for the Body layer to restore
the layer to the regular view.
62 Project 1: Corvette Artwork